![]() This tree also houses several skills dealing with the “side effect” debuffs of all four elements. ![]() ![]() If Eldritch is a mage, then Plague is a necromancer, trading sheer power for summoned pets and insidious debuffs. If you’re looking for the closest thing to a standard mage, you’ll find it here.Ĭall forth the nether’s pests and plagues, decrepify your foes with myriad ailments, and leave them to your netherling swarm. These nethermancers excel at dealing heavy ranged damage, mobility, and crowd control, as well as general buffs to their spellcasting capabilities. Warp space into more convenient shapes, lock your foes in place, and bombard them with countless frigid shadow bolts. Both sides of the charge bar have unique strengths and weaknesses, so care is required to maintain the state best suited to your build. A few skills cost charge instead of mana, channeling this corrupted influence to heal you or unleash exceptionally powerful attacks. ![]() These bonuses fade away as charge increases, gradually replacing lucidity with insanity, and transforming those bonuses into attack speed and damage reduction. Low levels of charge amplify magical abilities, increasing cast speed and vastly reducing mana costs. The nether’s gifts are fickle, granting great power but forever threatening to drive their wielder insane. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |